Today’s project was the in-game character editor. It enables editing of the 3D appearance of the character “pawns,” as I like to call them.
There’s nothing much to say,
. The color wheel probably ate up most of the time.
For character authors the editor will output an alphanumeric code that encodes all the information necessary to render that character.
That code can then be copied and pasted into the character creator. This ended upt being the method I chose for setting a character’s 3D apperance.
I could’ve made the appearance settings available in the character creator too, but since I wouldn’t be able to render them there, it
wouldn’t be very useful.