I want to elaborate on what I meant when I said I’ve made “minor improvements” in my earlier response. I haven’t had time, or the energy, to make any big sweeping changes, but even when I’m pooped from work I still like to tinker with the small stuff.
Recently I’ve been trying to formulate the interface for the lateral mechanics in the game, like purchasing slaves, items and upgrades, while also moving away from putting everything in the left side bar.
So this is the direction I’m currently moving in, which is simply to put a face on each of the town functions, sprinkle some flavor dialogue on there and see how that plays.
Bonus screenshot of the (borderline superfluous but totally playable) gambling mini game: