Modeling pt.2

I kept working on the model because it’s so much fun. Look at all that detail you won’t be able to see in the game! 8D

The actual game asset will use a much lower resolution texture, but at least I now have a good base to work from.

But yeah, I’m calling this little experiment done for now and I will move on to other things.

Modeling pt. 1

 

While I like the concept of customizable character pawns, I’m not really sold on how they have looked so far. My aim was to have extremely simple 3D approximations for characters, that would be super easy to customize with a few parameters. However basing them on Kokeshi doll meant they became too simplistic and visually boring.

So I took a day and tried creating a new proper model and here is the result. I’m going for a super deformed look with relatively low detail. I haven’t put it in the game yet, but I’m hoping it will turn out great.

Update:

Threw it into the game and yeah, it looks alright. I can move forward with this. 🙂