Here comes another update.

I’ve added food (and hunger) to the game. Food will serve two purposes: primarily it’s as a simple upkeep mechanic. Slaves require food to survive and food costs money. The second purpose is as a morale booster.

For every slave you acquire you have another mouth to feed. But you don’t buy or manage a food stock. Instead, your characters will passively consume some amount of units of food every turn and at the end of every week you pay for the total food consumed.

You can set how much food is allocated to each of your characters. You can starve a slave to save money, however they’ll be less happy and weaker as a result. You can also reward slaves by giving them extra food, which will have similar but positive effects.

Naturally, the owner/player character requires more food than the common slave to be content.

At the end of the day this is a fairly inconspicuous addition. The player is not required to manage their food consumption if they don’t want to, as long as they can earn enough to pay for the weekly food expenses.